name		Snake_Eyes
health		100
speed		12
type		player
mp          100
gfxshadow	1
falldie 2
nodieblink 1
#diesound	data/sounds/die1.wav
running		22	4	2	1	1
riseinv		1
makeinv		4
#atchain		1 2 1 2 3
atchain		1 2 3 4
COM		A2 freespecial
palette		data/chars/Snake_Eyes/idle1.gif  
#remap	data/chars/Snake_Eyes/idle1.gif     data/chars/misc/burn/burn1.gif  
icon		data/chars/Snake_Eyes/icon.gif
#weapons		Stank Scycle  sswamp  lloyd  Snake_Run Snake_Eyes2 Sub  none
weapons		Stank Scycle SSwamp SkyHawk SSub Snake_Run Snake_Eyes2 VAMP Snake_Skier Smini flys WHALE SBazooka Astronaut lloyd  Snake_Eyes
#animationscript	data/scripts/player.c
animationscript	data/scripts/harden-orig.c
load		bullett
load		bulletS






anim spawn
drawmethod 240 240
	delay	12
	offset	42 110
	bbox	14 6 22 97
	frame	data/chars/Snake_Eyes/idle1.gif
	#frame	data/chars/Snake_Eyes/idle2.gif
	frame	data/chars/Snake_Eyes/idle3.gif



anim idle
	drawmethod 240 240
	loop	1
	delay	12
	offset	42 110
	bbox	14 6 22 97
	frame	data/chars/Snake_Eyes/idle1.gif
	frame	data/chars/Snake_Eyes/idle2.gif
	frame	data/chars/Snake_Eyes/idle3.gif

anim	burn
drawmethod 330 330
	loop	0
	offset	48 111
	delay	3
	frame	data/chars/misc/burn/burn1.gif
	frame	data/chars/misc/burn/burn2.gif
	frame	data/chars/misc/burn/burn3.gif
drawmethod 240 240
delay 2
	offset 73 95
	frame	data/chars/Snake_Eyes/fall2.gif



anim walk
	drawmethod 240 240
	loop	1
	delay	12
	offset	44 110
	bbox	19 3 15 101
	frame	data/chars/Snake_Eyes/walk1.gif
	offset	33 114
	frame	data/chars/Snake_Eyes/walk2.gif
	offset	46 115
	frame	data/chars/Snake_Eyes/walk3.gif
	offset	33 114
	frame	data/chars/Snake_Eyes/walk2.gif

anim get
	drawmethod 240 240
	loop	0
	delay	4
	offset 38 72
	frame	data/chars/Snake_Eyes/rise2.gif
	frame	data/chars/Snake_Eyes/rise2.gif
	delay	30
	frame	data/chars/Snake_Eyes/rise2.gif
	delay	5
	frame	data/chars/Snake_Eyes/rise2.gif
	frame	data/chars/Snake_Eyes/rise2.gif


anim attack1
	drawmethod 240 240
	delay	4
	bbox	15 0 19 99
	offset	49 106
	frame	data/chars/Snake_Eyes/atk1-1.gif
	bbox	24 20 19 94
	attack	59 19 39 16 5
	bbox	41 7 25 92
	move	0
	offset	53 107
	frame	data/chars/Snake_Eyes/atk1-2.gif
	
anim attack2
	drawmethod 240 240
	delay	5
	offset	53 99
	bbox	19 7 30 97
	frame	data/chars/Snake_Eyes/atk2-1.gif
        delay   8
	bbox	37 28 45 77
	attack	64 39 59 30 10
	move	0
	offset	54 131
	frame	data/chars/Snake_Eyes/atk2-2.gif

anim attack3
	drawmethod 240 240
	delay	8
	offset	45 112
	bbox	13 24 21 100
        sound	data/chars/Snake_Eyes/feithrow.wav
	frame	data/chars/Snake_Eyes/atk3-1.gif
	move	5
	offset	44 113
	bbox	24 28 25 97
	frame	data/chars/Snake_Eyes/atk3-2.gif
	move	10
	#attack	47 1 60 99 15 1
attack	47 1 60 99 15 0
	bbox	35 28 10 96
	offset 18 117
	frame	data/chars/Snake_Eyes/atk3-3.gif
	move 0
	offset 24 117
	frame	data/chars/Snake_Eyes/atk3-4.gif
	attack	0 0 0 0 0
	offset 37 104
	frame	data/chars/Snake_Eyes/atk3-5.gif


anim attack4
	drawmethod 240 240
	delay	8
	offset	100 270
	bbox	13 24 21 100
hitfx	data/sounds/slash2.wav
	frame	data/chars/Snake_Eyes/sword1.gif
	move	10
	#offset	44 113
	bbox	24 28 25 97
	frame	data/chars/Snake_Eyes/sword2.gif
	move	12
	blast	97 200 70 99 20 1
	bbox	35 28 10 96
	#offset 18 117
sound	data/chars/Snake_Eyes/at3.wav
	frame	data/chars/Snake_Eyes/sword3.gif
	move 0
delay 15
	#offset 24 117
	frame	data/chars/Snake_Eyes/sword4.gif
	attack	0 0 0 0 0
delay 5
	frame	data/chars/Snake_Eyes/sword5.gif
	
	




anim freespecial
	drawmethod 230 230
energycost	15
	mponly	1
offset	49 118
sound   data/sounds/reload.wav
frame	data/chars/Snake_Eyes/shoot1.gif
offset	49 129
frame	data/chars/Snake_Eyes/shoot2.gif
	loop	0
	delay	5
	offset	49 129
	bbox	14 6 22 97
	frame	data/chars/Snake_Eyes/shoot3.gif
	bbox	14 6 22 97
offset	49 129
sound	data/chars/Snake_Eyes/pistol.wav
#@cmd	target 3 1.5 70 0 0 1
@cmd	shooter "bulletS" 60 68 0 3 0 0
delay 3
	frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.2
frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.5
#frame	data/chars/Snake_Eyes/shoot2.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot4.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.7
offset	49 96
delay 10
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0
frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.2
#frame	data/chars/Snake_Eyes/shoot2.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot4.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.5
offset	49 96
delay 10
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.2
frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0
#frame	data/chars/Snake_Eyes/shoot2.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot4.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.2
offset	49 96
delay 10
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.5
frame	data/chars/Snake_Eyes/shoot4.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot3.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0.2
#frame	data/chars/Snake_Eyes/shoot2.gif
	bbox	14 6 22 97
offset	49 129
delay 3
	frame	data/chars/Snake_Eyes/shoot4.gif
sound	data/chars/Snake_Eyes/pistol.wav
@cmd	shooter "bulletS" 60 68 0 3 0 0
offset	49 96
delay 10
offset	49 118
#@cmd	looper 1 3
	frame	data/chars/Snake_Eyes/shoot5.gif
offset	49 129
frame	data/chars/Snake_Eyes/shoot2.gif
offset	49 118
sound   data/sounds/reload.wav
frame	data/chars/Snake_Eyes/shoot1.gif
	

anim attackup
drawmethod 240 240
	offset	38 72
	delay	10
	jumpframe 1 2 0 -1
	frame	data/chars/Snake_Eyes/jump1.gif
	delay	13
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	offset 48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
      	offset	38 72
	delay	10
	frame	data/chars/Snake_Eyes/jump1.gif 

anim attackdown
drawmethod 240 240
	offset	38 72
	delay	10
	jumpframe 1 2 0 1
	frame	data/chars/Snake_Eyes/jump1.gif
	delay	13
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	offset 48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	offset 28 167
	frame	data/chars/Snake_Eyes/jump2.gif
      	offset	38 72
	delay	10
	frame	data/chars/Snake_Eyes/jump1.gif 


anim jumpdelay
drawmethod 240 240
	offset	38 72
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif

anim jump
drawmethod 240 240
	delay	27
	bbox	44 27 14 93
	offset	28 167
	frame	data/chars/Snake_Eyes/jump2.gif
	bbox	38 29 11 62
	offset	48 152
	frame	data/chars/Snake_Eyes/jump3.gif
	bbox	41 26 21 54
	offset	28 167
	frame	data/chars/Snake_Eyes/jump2.gif
       
anim jumpland
drawmethod 240 240
	offset	38 72
	delay	7
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif
  
anim jumpattack
drawmethod 240 240
	offset	49 121
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Snake_Eyes/jumpatk1.gif
	delay	500
	attack	68 70 32 27 10 1
	offset	59 119
	frame	data/chars/Snake_Eyes/jumpatk2.gif

anim jumpattack2
drawmethod 240 240
	offset	49 121
	delay	12
	bbox	23 0 40 65
	frame	data/chars/Snake_Eyes/jumpatk1.gif
	delay	500
	bbox	78 13 40 50
	attack	106 35 44 62 10
	offset	89 111
	frame	data/chars/Snake_Eyes/jpunch.gif


anim pain
drawmethod 240 240
	offset	50 104
	bbox	14 6 22 97
	delay	10
	frame	data/chars/Snake_Eyes/pain2.gif
	delay	30
	offset	73 91
	frame	data/chars/Snake_Eyes/pain1.gif
	delay	10
	offset	50 104
	frame	data/chars/Snake_Eyes/pain2.gif
	


anim fall
drawmethod 240 240
	loop	0
	offset	64 150
#	attack	
	delay	8
	frame	data/chars/Snake_Eyes/fall1.gif
offset 73 95
	frame	data/chars/Snake_Eyes/fall2.gif
offset 76 27
	frame	data/chars/Snake_Eyes/fall3.gif

anim death
drawmethod 240 240
quakeframe 25 5 5
	loop	0
	offset 76 27
#	attack	
	delay	8
	frame	data/chars/Snake_Eyes/fall4.gif
offset 76 27
	frame	data/chars/Snake_Eyes/fall4.gif
offset 76 27
	frame	data/chars/Snake_Eyes/fall4.gif
delay 50
offset 76 27
	frame	data/chars/Snake_Eyes/fall4.gif





anim rise
drawmethod 240 240
	loop	0
	offset	41 50
	delay	10
	frame	data/chars/Snake_Eyes/rise1.gif
offset 38 72
	frame	data/chars/Snake_Eyes/rise2.gif


anim land
drawmethod 240 240
	loop	0
	offset	38 72
	delay	25
	bbox	40 42 17 73
	frame	data/chars/Snake_Eyes/jump1.gif


anim run 
drawmethod 240 240
	loop	1
	delay	12
	offset	25 83
	bbox	14 6 22 97#bbox	80 120 45 80
	frame	data/chars/Snake_Eyes/run1.gif
	offset	25 93
	frame	data/chars/Snake_Eyes/run2.gif
	offset	56 88
	frame	data/chars/Snake_Eyes/run3.gif
	offset	38 84
	frame	data/chars/Snake_Eyes/run4.gif
offset	19 82
	frame	data/chars/Snake_Eyes/run5.gif
offset	35 98
	frame	data/chars/Snake_Eyes/run6.gif
offset  45 81
	frame	data/chars/Snake_Eyes/run7.gif

anim	special
	drawmethod 240 240
	custentity	wolf
	loop	0
	delay	5
	offset	49 129
	bbox	0 0 0 0
	sound	data/sounds/guard.wav
	frame	data/chars/Snake_Eyes/guard.gif
	summonframe	1 -130 1 1 0
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif
	frame	data/chars/Snake_Eyes/guard.gif

anim runattack


	

